Premodern Replenish Deck Guide (2026)

How to play Premodern Replenish: a blue-white combo deck that deliberately mills its own enchantments with Attunement, then returns them all to the battlefield at once with Replenish, locking the game as early as turn three. This guide covers the current post-ban decklist, the Opalescence and Parallax Wave interaction that most guides get wrong, mulligans, how to beat graveyard hate, every major matchup, the Exalted Angel sideboard plan and what it really costs.

How the deck wins

Core cards

Key cards

Mulligan guide

Keep

Ship

Judge the hand by its graveyard filler, not by its combo pieces. This deck finds the payoff easily and cannot function without the enabler.

Play tips and sequencing

Matchups

Sideboard guide

Budget and upgrades

Typical cost: $1,750–$3,150. Three cards are 77 percent of the price: **Intuition**, **Replenish** and **Ancient Tomb**. Intuition and Replenish are both on the Reserved List and will never be reprinted, so this is structural rather than a spike you can wait out. Everything else in the deck is genuinely cheap.

  1. Cut Intuition entirely, which is nearly 40 percent of the cost for three cards. The deck loses consistency but keeps its whole engine, since Attunement and Frantic Search still fill the graveyard.
  2. Trim Ancient Tomb to two copies: you lose some turn-two Attunement draws and the deck gets a turn slower.
  3. Everything else is affordable. Opalescence, Parallax Wave and Attunement playsets together cost a fraction of one Intuition, and the whole sideboard is inexpensive.
  4. There is no substitute for Replenish itself. If four copies are out of reach, build Enchantress instead: it wants only one or two and its expensive pieces are cheaper.
  5. A build without Intuition and with two Ancient Tomb plays almost identically and costs roughly half.

Premodern Chronicles, Magic: The Gathering Premodern tournament results, decklists & metagame

Anno MMXXVI · Estd. 1995–2003

The Premodern Almanac
of Tournament Results

A curated chronicle of notable Premodern decks: winning lists gathered from tournaments around the world.

❧  Fresh from the tables  ❧
Colors
Placement
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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

How it plays

Premodern is an eternal, non-rotating format. Games reward tight play, deckbuilding skill and knowledge of the metagame rather than raw speed. Combo, control, aggro and midrange all have a home, from Goblins and Stiflenought to Landstill, Replenish and The Rock.

Deck construction

  • Minimum 60-card main deck.
  • Up to a 15-card sideboard.
  • At most 4 copies of any single card (basic lands excepted).

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too, but on Premodern Chronicles we always show the period-correct old-frame printing.)

Legal Sets
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
Legions
Scourge

To keep the format diverse and interactive, these cards are banned, including the classic ante cards.

Learn more

Official format home: premodernmagic.com · Community & events: playpremodern.com

Spicy Brews

Spicy Brews

Unusual, rarely-seen Premodern decks: the spicy lists you won't find on a Top 8 photo.

Budget Premodern Decks

Competitive Premodern without the Reserved List price tag: the cheapest proven archetypes, each with a step-by-step upgrade path from its full deck guide.

Premodern Card List

Every card from the tournament decks, spicy brews and archetype guides we track, each with its printing, price and the decks that play it.

Premodern Staples

The most played cards across the tournament decks and archetypes we track. Maindecks and sideboards are counted separately: a card in half the sideboards is a hate card, not a format staple.

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Premodern Tier List