Solitary Confinement
Mana cost {2}{W}.
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

Solitary Confinement is a white card, legal in Premodern, shown in its old-frame Judgment printing.
Price and printings: Cardmarket (€4.58) · TCGplayer ($8.03) · Scryfall
Tracked daily since 28 July 2026: on Cardmarket between €3.09 and €4.77 in that time.
How often Solitary Confinement is played
Solitary Confinement is maindecked in 1 of 131 tournament decks in this archive (1%), averaging 1.0 copies; used by 1 of 33 tracked archetypes.
Counting only the 52 decks that can cast white cards, 1 of them plays it (2%).
See how it compares on the Premodern staples list.
Premodern archetypes that play Solitary Confinement
- Enchantress: Prevents all damage that would be dealt to you and gives you shroud, at the cost of your draw step and a discard in each upkeep. Once an Enchantress draws you two or three cards a turn that cost is easy to pay, and decks that win with damage have to remove it first. It does not stop life loss, such as Shepherd of Rot's drain.
Sideboard plans with Solitary Confinement
- Enchantress vs. Red aggro: Goblins and Sligh. Play around Anarchy from both decks and Flaring Pain from Sligh, which stops Solitary Confinement from preventing damage for a turn.
Tournament decks with Solitary Confinement
- Turbo Lands: 1st Place at MTGO Contraption League (1× mainboard)