Standstill
Mana cost {1}{U}.
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.

Standstill is a blue card, legal in Premodern, shown in its old-frame Odyssey printing.
Price and printings: Cardmarket (€7.11) · TCGplayer ($8.67) · Scryfall
Tracked daily since 28 July 2026: on Cardmarket between €6.53 and €9.49 in that time.
How often Standstill is played
Standstill is maindecked in 3 of 131 tournament decks in this archive (2%), averaging 3.7 copies; used by 2 of 33 tracked archetypes.
Counting only the 48 decks that can cast blue cards, 3 of them play it (6%).
See how it compares on the Premodern staples list.
Premodern archetypes that play Standstill
- Landstill: Two mana for a delayed Ancestral Recall: whoever casts the next spell gives the other player three cards, and your manlands let you keep attacking without casting one. Standstill on turn two behind a Mishra's Factory is the deck's best start. Most lists run three or four.
- Rebels: Two mana, and in the blue build the best card against control: when an opponent casts the first spell after it, you draw three cards. Your searches, Whipcorder's tap ability and Mishra's Factory are abilities, so you keep building the board while it sits there; your own first spell gives them the three cards instead.
Sideboard plans with Standstill
- Rebels vs. Landstill, BW Control, Tron, Psychatog and Dromar Control. The reference list keeps a third Standstill and an Exalted Angel for the control decks. Standstill is at its best when neither side wants to cast a spell, since your searches and Mishra's Factory do not trigger it.
Tournament decks with Standstill
- Rebels: 2nd Place at Premodern Bilbao 2026 (3× mainboard)
- Minotaurs: 2nd Place at Adriatic Pile - 3° Tappa (4× mainboard)
- UW Landstill: 1st Place at New England Summer Regional (4× mainboard)
Spicy brews with Standstill
- Minotaurs (4×)