Premodern Enchantress Deck Guide (2026)

How to play Premodern Enchantress: a green-white engine deck that turns every enchantment into a fresh card, locks the board behind Solitary Confinement and Elephant Grass, then animates its whole battlefield with Opalescence for the kill. This guide covers the game plan, key cards, mulligans, sequencing, every major matchup and a full sideboard plan.

How the deck wins

Core cards

Key cards

Mulligan guide

Keep

Ship

Every mulligan question is the same question: does this hand reliably get an Enchantress effect online? Lands and cheap enchantments are interchangeable; the engine is not.

Play tips and sequencing

Matchups

Sideboard guide

Budget and upgrades

Typical cost: $1,500–$2,500+. Serra's Sanctum (Reserved List) dominates the cost: the full playset alone runs around $1,200, and Argothian Enchantress adds more. A single-Sanctum budget build on Brushland and basics costs a fraction and still functions.

  1. Start with the cheap core: Enchantress's Presence, Mirri's Guile, Wild Growth, Sterling Grove, Seal of Cleansing, Solitary Confinement and Parallax Wave together cost very little.
  2. Add the Opalescence and Replenish package: the win conditions are moderately priced rares.
  3. Add the Argothian Enchantress playset: the faster, harder-to-kill engine is the deck's biggest power jump.
  4. Pick up Serra's Sanctum one at a time: every copy upgrades the deck immediately, and four is the endpoint, not the entry fee.
  5. Round out the mana with Onslaught fetch lands last: they smooth draws with Mirri's Guile but plain Forests work.

Premodern Chronicles, Magic: The Gathering Premodern tournament results, decklists & metagame

Anno MMXXVI · Estd. 1995–2003

The Premodern Almanac
of Tournament Results

A curated chronicle of notable Premodern decks: winning lists gathered from tournaments around the world.

❧  Fresh from the tables  ❧
Colors
Placement
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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

How it plays

Premodern is an eternal, non-rotating format. Games reward tight play, deckbuilding skill and knowledge of the metagame rather than raw speed. Combo, control, aggro and midrange all have a home, from Goblins and Stiflenought to Landstill, Replenish and The Rock.

Deck construction

  • Minimum 60-card main deck.
  • Up to a 15-card sideboard.
  • At most 4 copies of any single card (basic lands excepted).

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too, but on Premodern Chronicles we always show the period-correct old-frame printing.)

Legal Sets
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
Legions
Scourge

To keep the format diverse and interactive, these cards are banned, including the classic ante cards.

Learn more

Official format home: premodernmagic.com · Community & events: playpremodern.com

Spicy Brews

Spicy Brews

Unusual, rarely-seen Premodern decks: the spicy lists you won't find on a Top 8 photo.

Budget Premodern Decks

Competitive Premodern without the Reserved List price tag: the cheapest proven archetypes, each with a step-by-step upgrade path from its full deck guide.

Premodern Card List

Every card from the tournament decks, spicy brews and archetype guides we track, each with its printing, price and the decks that play it.

Premodern Staples

The most played cards across the tournament decks and archetypes we track. Maindecks and sideboards are counted separately: a card in half the sideboards is a hate card, not a format staple.

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Premodern Tier List