Warmth
Mana cost {1}{W}.
Whenever an opponent casts a red spell, you gain 2 life.

Warmth is a white card, legal in Premodern, shown in its old-frame Sixth Edition printing.
Price and printings: Cardmarket (€3.72) · TCGplayer ($1.16) · Scryfall
Tracked daily since 28 July 2026: on Cardmarket between €3.30 and €4.25 in that time.
How often Warmth is played
Warmth is kept in 10 sideboards (8%); used by 9 of 33 tracked archetypes.
Counting only the 52 decks that can cast white cards, 10 of them play it (19%).
See how it compares on the Premodern staples list.
Sideboard plans with Warmth
- Enchantress vs. Red aggro: Goblins and Sligh. Warmth, in about a third of the sideboards since September, gains you 2 life whenever an opponent casts a red spell, but Sulfuric Vortex, main deck in about two thirds of the Sligh lists, stops that, so destroy the Vortex with Seal of Cleansing first.
- Terrageddon vs. Sligh. In: two Pyroclasm, an Aura of Silence, Warmth and Zuran Orb. Enlightened Tutor, in a third of sideboards, finds Zuran Orb, Warmth or the Circle and puts it on top of your library.
- Oath of Druids vs. Sligh and burn. The white builds add Sphere of Law and Warmth. Sulfuric Vortex stops the life from Orb and Warmth, but each land you sacrifice still grows Terravore.
- Elves vs. Red decks: Sligh, Goblins and RG Zoo. Only the white build plays Warmth, which gains 2 life whenever an opponent casts a red spell.
- Deadguy Ale vs. Sligh, Goblins, RG Zoo and The Solution. Circle of Protection: Red is in more than four of five sideboards and Warmth in about two of three. Both work only against red, so they stop Goblins and burn but not RG Zoo's green creatures, and Sulfuric Vortex turns off Warmth's lifegain.
- Tron vs. Sligh, Goblins, RG Zoo and The Solution. Warmth gains 2 life for each red spell they cast, and the Blasts counter a red spell or destroy a red permanent.
- The Solution vs. Sligh, Goblins and RG Zoo. Against Sligh and Goblins, in: Hydroblast, Blue Elemental Blast, Warmth, Worship and both Pyroclasm; out: both Miscalculation, both Fact or Fiction and two Portent. The Blasts counter a burn spell or destroy a red creature for one mana, Warmth gains you 2 life for every red spell they cast, and Pyroclasm kills every creature with toughness 2 or less, yours included, so keep Mother of Runes untapped to protect one. Anarchy, in about half of the Goblins and Sligh sideboards, destroys Warmth, Worship and every white creature at once.
- White Weenie vs. Sligh, Goblins and RG Zoo. Warmth, in about four in ten other sideboards, is the usual extra card, though Sulfuric Vortex stops it.
- BW Control vs. Sligh and Goblins. Circle of Protection: Red prevents the next damage from a red source for one mana each time, and Warmth gains 2 life for every red spell they cast; almost every sideboard plays one of them. Watch for Anarchy, which destroys every white permanent, and Sulfuric Vortex, which stops Warmth's life gain.
Tournament decks with Warmth
- Gro-A-Tog: 1st Place at Eurofest Valencia 2026 (1× sideboard)
- Oath Spec: 1st Place at Buckeye Brawl II (1× sideboard)
- RW Goblins: 2nd Place at Fight Club #1 @ Barcelona (3× sideboard)
- Junk Nightmare: 1st Place at Premodern Monthly (1× sideboard)
- 5C Wizards: 1st Place at Monthly Premodern Beagá - UGCardShop (2× sideboard)
- Dromar Solution: 3rd Place at Side Event Final Pudraiser (1× sideboard)
- BW Control: 5th Place at LWPP Maio/2026 Top8 (3× sideboard)
- UW Control: 1st Place at Moxforge League May 2026 (1× sideboard)
- 5C Wizards Orb: 1st Place at Monthly Premodern Beagá – UGCardShop (2× sideboard)
- The Solution: 2nd Place at Monthly Italiano Maggio (1× sideboard)