Minotaurs: Spicy Brew

UR Didgeridoo Standstill

Didgeridoo is a one-mana artifact from Homelands with a single ability: pay 3 and put a Minotaur card from your hand onto the battlefield. Because that's an activated ability, using it doesn't count as casting a spell, which makes it a great fit next to Standstill. Standstill gives three cards to the opponents of whoever casts the next spell, so both players sit and wait, but this deck keeps adding threats while they wait. A five-mana Minotaur Illusionist or Tahngarth, Talruum Hero comes in for three at the end of the opponent's turn, Standstill stays put, and Counterspell, Mana Leak and Daze can't touch it. Meddling Mage and taxes like Chill or Sphere of Resistance don't affect it either. To shut the horn off, the opponent has to counter it, destroy it or play Null Rod; Stifle only stops one activation.

Around that is a classic blue-red counter-burn shell: Counterspell and Mana Leak for the spells that matter, Lightning Bolt, Fire // Ice, Prophetic Bolt and a free Pyrokinesis for creatures and reach, and lands that deal damage without casting anything. Mishra's Factory and Faerie Conclave animate for a mana or two, and Barbarian Ring can be sacrificed for 2 damage once you have threshold. Minotaur Illusionist gives itself shroud for two mana when removal comes, and can sacrifice itself to deal 3 damage to a creature. Tahngarth has vigilance, so it can attack and still tap afterward to deal 4 damage to a creature, which deals damage back to it. One rule matters a lot: when the opponent breaks Standstill, let the trigger resolve and draw your three cards before you counter their spell. If you counter right away, your Counterspell triggers Standstill first and the opponent draws the three.

Didgeridoo does nothing without a Minotaur in hand, dies to every Seal of Cleansing and gets shut off by Null Rod. Minotaur Illusionist is both blue and red, so Pyroblast and Hydroblast both destroy it, and fast creature decks don't care about Standstill. The sideboard has Hydroblast, Pyroblast and Pyroclasm, Overload for Null Rod and Phyrexian Dreadnought, Misdirection to point Swords to Plowshares away from a Minotaur, and Tormod's Crypt. The list hardly changes from player to player: Elvis Basileo played this 75 to second place of 43 at Adriatic Pile 11° tappa on 11 April 2026, and Stefano Masciulli, Samplatz and Richard Wilhoyt registered the same 75 for another second place and two fifth places. On MTGDecks it's still a fringe deck, 0.13 percent of the metagame over the last 180 days, listed as Minotaurs; players also call it Hornstill or UR Bullstill.

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Anno MMXXVI · Estd. 1995–2003

The Premodern Chronicles

Tournament decklists, card prices and spicy brews from Premodern, the Magic format for cards from 1995 to 2003.

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Anno MMXXVI · Estd. 1995–2003

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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

1995 — 2003

How it plays

Premodern doesn't rotate and never gets new cards, so decks change when the banlist does or when someone finds a use for an old card. Survival of the Fittest, for example, is banned in Legacy but legal here, and Full English Breakfast is built around it. Our tier list has aggro like Goblins and Sligh, control like Landstill and Stasis, combo like Replenish and Enchantress, and midrange like The Rock.

Looking for a first deck? Our guide to your first Premodern deck suggests five that are easy to learn, with real tournament lists and prices.

AggroControlComboMidrange
Deck construction 60 card main deck (min.) 15 card sideboard (max.) 4 copies per card (basics excepted)

Legal Sets

29 expansions · 1995–2003

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too. We show the old-frame printing everywhere except on the budget page, which shows both.)

1995–96
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
1997–98
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
1999–00
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
2001–02
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
2003
Legions
Scourge

Current Banlist

33 cards

Most of these made games too fast or too one-sided. Brainstorm and Force of Will are banned so blue decks play differently than in Legacy, and the ante cards are obviously banned.

Why each card is banned, and every change since 2018 →

Martin Berlin keeps the banlist, with input from the community, and announces changes on premodernmagic.com.

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The Format

Premodern Banlist

33 cards are banned in Premodern. The list is kept by Martin Berlin, who created the format in 2012, with input from the community, and every change is announced on premodernmagic.com. Below: what each card does that got it banned, and every change since 2018.

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Spicy Brews

Premodern decks the tier list leaves out, built around cards like Battle of Wits, Didgeridoo or Horn of Greed.

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Budget Premodern Decks

Every competitive deck you can build for under $500, priced card by card from a real tournament list, with reprints and in the original printings.

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Every card from the tournament decks, spicy brews and archetype guides we track, each with its printing, price and the decks that play it.

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About & Legal

Premodern Chronicles is an independent, non-commercial archive of Magic: The Gathering Premodern tournament results: winning decklists, a metagame tier list with deck guides, card prices and the banlist. Card images and card data come from Scryfall.

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