Minotaurs: Spicy Brew

UR Didgeridoo Standstill

Didgeridoo is a one-mana Homelands artifact with a single line of text: pay three and put a Minotaur card from your hand onto the battlefield. That is an ability, not a spell, and next to Standstill it becomes a whole plan. Standstill gives three cards to the opponents of whoever casts the next spell, so both players sit and wait, except that this deck keeps adding threats. A five-mana Minotaur Illusionist or Tahngarth, Talruum Hero arrives for three mana at the end of the opponent's turn, Standstill stays where it is, and no Counterspell, Mana Leak or Daze can do anything about it. Meddling Mage and spell taxes like Chill or Sphere of Resistance miss it too; only Stifle, Null Rod or killing the artifact stop the horn.

Around that sits a classic blue-red counter-burn shell: Counterspell and Mana Leak for the spells that matter, Lightning Bolt, Fire // Ice, Prophetic Bolt and a free Pyrokinesis for creatures and reach, and three kinds of manland that also attack without casting anything. Mishra's Factory and Faerie Conclave animate for a mana or two, and Barbarian Ring can be sacrificed for two damage once you have threshold. Minotaur Illusionist gives itself shroud for two mana when removal comes and can sacrifice itself to deal three damage to a creature. Tahngarth has vigilance, so it attacks and afterwards still taps to deal four damage to a creature, which deals damage back to it. One rule decides games: when the opponent breaks Standstill, let its trigger resolve and draw your three cards before you counter their spell. Respond right away and your own counter triggers Standstill first, and the opponent draws the three.

The weak spots are easy to name. Didgeridoo does nothing without a Minotaur in hand, dies to every Seal of Cleansing and is switched off by Null Rod, Minotaur Illusionist is both blue and red, so Pyroblast and Hydroblast both destroy it, and fast creature decks don't care about Standstill. The sideboard answers with Hydroblast, Pyroblast and Pyroclasm, Overload for Null Rod and Phyrexian Dreadnought, Misdirection to turn Swords to Plowshares away from a Minotaur, and Tormod's Crypt. The list itself is remarkably settled: Elvis Basileo played this exact 75 to second place of 43 at Adriatic Pile 11° tappa on April 11, 2026, and Stefano Masciulli, Samplatz and Richard Wilhoyt registered the same 75 for another second place and two fifth places. On MTGDecks it is still a fringe pick, 0.13 percent of the metagame over the last 180 days, filed as Minotaurs; players also call it Hornstill or UR Bullstill.

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Anno MMXXVI · Estd. 1995–2003

The Premodern Chronicle

Tournament decklists, card prices and the spiciest brews of Premodern: Magic with old-border cards.

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Anno MMXXVI · Estd. 1995–2003

Premodern Tournament Decklists

Every deck in the archive: winning and Top 8 lists gathered from tournaments around the world, with full mainboards and sideboards.

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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

1995 — 2003

How it plays

Premodern is an eternal, non-rotating format. Games reward tight play, deckbuilding skill and knowledge of the metagame rather than raw speed. Combo, control, aggro and midrange all have a home, from Goblins and Stiflenought to Landstill, Replenish and The Rock.

AggroControlComboMidrange
Deck construction 60 card main deck (min.) 15 card sideboard (max.) 4 copies per card (basics excepted)

Legal Sets

29 expansions · 1995–2003

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too, but on Premodern Chronicles we always show the period-correct old-frame printing.)

1995–96
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
1997–98
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
1999–00
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
2001–02
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
2003
Legions
Scourge

Current Banlist

33 cards

To keep the format diverse and interactive, these cards are banned, including the classic ante cards.

Banlist is maintained by the Premodern format committee, check premodernmagic.com for official updates.

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Every card from the tournament decks, spicy brews and archetype guides we track, each with its printing, price and the decks that play it.

Premodern Staples

The most played cards across the tournament decks and archetypes we track. Maindecks and sideboards are counted separately: a card in half the sideboards is a hate card, not a format staple.

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Premodern Tier List

Rankings are our own read of tournament results and league play, refreshed a few times a year. Card art © Wizards of the Coast, shown in the period-correct old-frame printing.

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About

About & Legal

Premodern Chronicles is an independent, non-commercial archive of Magic: The Gathering Premodern tournament results: winning decklists, a metagame tier list with deck guides, card prices and the banlist. Card images and card data come from Scryfall.

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Premodern Chronicles is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Corrections to a decklist, a tournament result we have missed, or anything else: use the contact form or reach us on Instagram. What you send through the form is stored on our own server (message, optional reply address, the page it was sent from, and a shortened hash of your IP address to limit abuse) for as long as it takes to deal with it, and is forwarded to us as a private notification. Nothing is shared with third parties.