Land Locked: Spicy Brew

WUG Mana Breach Prison

Thirty lands, one creature, no burn and no combo. This deck wins because the opponent's hand never empties, and it starts by making sure its own never does either. Horn of Greed draws a card whenever anyone plays a land, and the list is built to play more lands than anyone: Exploration adds a second land drop, Undiscovered Paradise returns itself to hand during every untap step so it can be replayed for another card, and Treva's Ruins bounces a land on arrival for the same reason. Even Gemstone Mine stops running out of counters once it keeps going back to hand and coming down fresh.

Mana Breach is the card that turns the engine into a prison. It is perfectly symmetrical: whenever a player casts a spell, that player returns a land to hand. For you that is a free land drop and a Horn draw. For the opponent it is a tax on every spell, stacked on top of Sphere of Resistance, Tangle Wire, Rishadan Port, Wasteland and Dust Bowl, so they cast one spell a turn and never finish building a mana base. The Horn draws them cards too, which is the point: their hand fills with bounced lands and extra draws they cannot spend, and four Black Vise turn every card above four into a point of damage at the start of each of their upkeeps. Swords to Plowshares and Ray of Revelation handle the few things that slip through, and Enlightened Tutor finds whichever piece the matchup wants: Vise against control, Sphere against combo, a Horn against anything slow.

The single Words of Wind is what the Tutor fetches once the board is stable. For one mana the next card you would draw this turn becomes each player returning a permanent to hand instead, and with the Horn triggering on every land drop that is a bounce engine: you return a land and replay it, they return something real. Enough mana and enough land drops clear their side of the table and reset your own Tangle Wire in the same loop. The clock is eight creature-lands, Treetop Village and Mishra's Factory, which no sweeper touches, plus Karn, Silver Golem, a 4/4 that turns a Horn or a Tangle Wire into a 3/3 attacker for one mana. Karn is also the deck's only creature card, and that matters after sideboarding.

Four Oath of Druids and three Phantom Nishoba come in against creature decks, where the Vise clock is too slow: with a single creature card in the sixty, every Oath trigger finds a 7/7 trampler that gains life for the damage it deals. Crumble kills Phyrexian Dreadnought and the Stax artifacts, Phyrexian Furnace checks the graveyard decks, Gaea's Blessing insures a deck that draws this many cards against decking itself, and Orim's Chant buys the turn combo needs. This exact 75 made the Top 16 of the 122-player Premodern Online Monthly in February 2023, piloted by Brandon Econ.

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Source

Anno MMXXVI · Estd. 1995–2003

The Premodern Chronicle

Tournament decklists, card prices and the spiciest brews of Premodern: Magic with old-border cards.

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Anno MMXXVI · Estd. 1995–2003

Premodern Tournament Decklists

Every deck in the archive: winning and Top 8 lists gathered from tournaments around the world, with full mainboards and sideboards.

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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

1995 — 2003

How it plays

Premodern is an eternal, non-rotating format. Games reward tight play, deckbuilding skill and knowledge of the metagame rather than raw speed. Combo, control, aggro and midrange all have a home, from Goblins and Stiflenought to Landstill, Replenish and The Rock.

AggroControlComboMidrange
Deck construction 60 card main deck (min.) 15 card sideboard (max.) 4 copies per card (basics excepted)

Legal Sets

29 expansions · 1995–2003

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too, but on Premodern Chronicles we always show the period-correct old-frame printing.)

1995–96
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
1997–98
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
1999–00
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
2001–02
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
2003
Legions
Scourge

Current Banlist

33 cards

To keep the format diverse and interactive, these cards are banned, including the classic ante cards.

Banlist is maintained by the Premodern format committee, check premodernmagic.com for official updates.

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From the Brewer's Cauldron

Spicy Brews

Unusual, rarely-seen Premodern decks: the spicy lists you won't find on a Top 8 photo.

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Budget Premodern Decks

Competitive Premodern without the Reserved List price tag: the cheapest proven archetypes, each with a step-by-step upgrade path from its full deck guide.

Premodern Card List

Every card from the tournament decks, spicy brews and archetype guides we track, each with its printing, price and the decks that play it.

Premodern Staples

The most played cards across the tournament decks and archetypes we track. Maindecks and sideboards are counted separately: a card in half the sideboards is a hate card, not a format staple.

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The Metagame

Premodern Tier List

Rankings are our own read of tournament results and league play, refreshed a few times a year. Card art © Wizards of the Coast, shown in the period-correct old-frame printing.

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About

About & Legal

Premodern Chronicles is an independent, non-commercial archive of Magic: The Gathering Premodern tournament results: winning decklists, a metagame tier list with deck guides, card prices and the banlist. Card images and card data come from Scryfall.

Fan Content Policy

Premodern Chronicles is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Magic: The Gathering, its card names, card images, and mana symbols are trademarks and copyrights of Wizards of the Coast LLC. Premodern Chronicles is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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Corrections to a decklist, a tournament result we have missed, or anything else: use the contact form or reach us on Instagram. What you send through the form is stored on our own server (message, optional reply address, the page it was sent from, and a shortened hash of your IP address to limit abuse) for as long as it takes to deal with it, and is forwarded to us as a private notification. Nothing is shared with third parties.