4c Blessing Control: Spicy Brew

UWRG Gaea's Blessing Draw-Go

4c Blessing Control is a draw-go deck with no creature cards at all, built to outlast the opponent while Gaea's Blessing keeps its own library from running out. Its only threats are three Mishra's Factory, which take over once the opponent's hand is empty. For two mana, Gaea's Blessing shuffles up to three cards from a graveyard back into the library and draws a card, so the Counterspells and Swords you traded early come back for the late game. Pointed at the opponent, it shuffles away Reanimator targets, flashback cards and threshold instead. And whenever a Blessing goes from your library to your graveyard, your whole graveyard gets shuffled back in. That's why Fact or Fiction is so good here: if the pile you give up has a Blessing in it, everything comes back. It also protects you against Brain Freeze and Altar of Dementia, as long as a Blessing gets milled, and a cast Blessing keeps your own Gush draws from running you out of cards.

The mana is mostly Islands and Flooded Strands, plus a few basics for the other three colors, a Rith's Grove and four Chromatic Sphere, which turn one mana into any color and draw a card. That's how a mostly blue deck casts Swords to Plowshares, Fire // Ice, Prophetic Bolt, Renewed Faith, Disenchant and a green sorcery without getting stuck on Islands. And it wants the Islands: they make Foil a free counterspell and Gush a free draw-two. Gush also puts two Islands back in your hand, to replay or to pitch to Foil.

In play it's old-school draw-go: Counterspell and Foil answer the spells that matter, Impulse and Fact or Fiction dig, Ice taps a land in their upkeep and draws, Fire and Lightning Bolt handle Goblins and Elves, and Prophetic Bolt kills most creatures in the format and looks at four cards while it's at it. Renewed Faith cycles when life doesn't matter and gains 6 when it does. Once the opponent's hand is empty, a Factory attacks for 2 a turn, or 3 with a second Factory pumping it. If they find another threat, there are four Swords for it, and the Blessings bring those back too.

The sideboard brings what the main deck leaves out. Meddling Mage names the combo card, Legacy's Allure takes a few turns to charge up and then steals the one creature they resolved, Wrath of God resets a board that got past the counters, and Lightning Angel, a 3/4 flier with vigilance and haste, ends control mirrors the Factories can't. Abeyance stops a combo turn built on instants, sorceries or non-mana activated abilities and draws a card, Tranquil Domain sweeps Enchantress and Replenish, and Scour exiles Oath of Druids along with every other copy in their graveyard, hand and library. Sam Black finished fifth of 50 with this 75 at the Midwest Championship Open at CubeCon in Madison, Wisconsin on 30 August 2026.

Mainboard

Sideboard

Source

Anno MMXXVI · Estd. 1995–2003

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The Format

What is Premodern?

Premodern is a Magic: The Gathering format played with cards from Fourth Edition through Scourge (1995–2003), the game's golden era. It captures the feel of early competitive Magic: iconic old-border cards, meaningful decisions and a rich, interactive metagame, free of the power creep of later sets.

1995 — 2003

How it plays

Premodern is an eternal, non-rotating format. Games reward tight play, deckbuilding skill and knowledge of the metagame rather than raw speed. Combo, control, aggro and midrange all have a home, from Goblins and Stiflenought to Landstill, Replenish and The Rock.

Looking for a first deck? Our guide to your first Premodern deck suggests five that are easy to learn, with real tournament lists and prices.

AggroControlComboMidrange
Deck construction 60 card main deck (min.) 15 card sideboard (max.) 4 copies per card (basics excepted)

Legal Sets

29 expansions · 1995–2003

A card is legal as long as its name appears in one of these sets. (Reprints in newer sets are legal too, but on Premodern Chronicles we always show the period-correct old-frame printing.)

1995–96
Fourth Edition
Ice Age
Chronicles
Homelands
Alliances
Mirage
Visions
1997–98
Fifth Edition
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
1999–00
Urza's Legacy
Sixth Edition
Urza's Destiny
Mercadian Masques
Nemesis
Prophecy
Invasion
2001–02
Planeshift
Seventh Edition
Apocalypse
Odyssey
Torment
Judgment
Onslaught
2003
Legions
Scourge

Current Banlist

33 cards

To keep the format diverse and interactive, these cards are banned, including the classic ante cards.

Why each card is banned, and every change since 2018 →

Banlist is maintained by the Premodern format committee, check premodernmagic.com for official updates.

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Premodern Banlist

33 cards are banned in Premodern. The list is kept by Martin Berlin, who created the format in 2012, with input from the community, and every change is announced on premodernmagic.com. Below: what each card does that got it banned, and every change since 2018.

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About & Legal

Premodern Chronicles is an independent, non-commercial archive of Magic: The Gathering Premodern tournament results: winning decklists, a metagame tier list with deck guides, card prices and the banlist. Card images and card data come from Scryfall.

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