Chill
Mana cost {1}{U}.
Red spells cost {2} more to cast.

Chill is a blue card, legal in Premodern, shown in its old-frame Sixth Edition printing.
Price and printings: Cardmarket (€3.92) · TCGplayer ($2.32) · Scryfall
Tracked daily since 28 July 2026: on Cardmarket between €2.69 and €4.06 in that time.
How often Chill is played
Chill is kept in 2 sideboards (2%); used by 2 of 33 tracked archetypes.
Counting only the 48 decks that can cast blue cards, 2 of them play it (4%).
See how it compares on the Premodern staples list.
Sideboard plans with Chill
- Stasis vs. Goblins and Sligh. Against Goblins: three Chill, three Cursed Totem, Hydroblast and Blue Elemental Blast in; three Portent, two Impulse, Flash of Insight, Root Maze and a Thwart out. Against Sligh: three Chill, one Cursed Totem for Grim Lavamancer and Mogg Fanatic, and both Blasts in; three Portent, two Black Vise and Flash of Insight out. Your own Chill also makes Fire cost {3}{R}, so cast Fire before Chill or use the Ice half.
- Stasis vs. MUD, The Solution, Deadguy Ale, Dromar Control and Reanimator. Against The Solution: three Chill and both Blasts in; three Portent, Flash of Insight and Root Maze out.
- UG Madness vs. Red decks (Sligh, Goblins). Chill makes every red spell cost two more, and the blasts counter Fireblast and Price of Progress for one mana or destroy a red permanent.
Tournament decks with Chill
- Wizards: 8th Place at Adriatic Pile tappa bonus (3× sideboard)
- Merfolks: 1st Place at Tribal Wars Premodern Brazil (3× sideboard)
Spicy brews with Chill
- Chronatog Stax (4×)
- Painters (4×)