Vision Charm
Mana cost {U}.
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Vision Charm is a blue card, legal in Premodern, shown in its old-frame Visions printing.
Price and printings: Cardmarket (€1.62) · TCGplayer ($1.39) · Scryfall
Tracked daily since 28 July 2026: on Cardmarket between €1.11 and €2.03 in that time.
How often Vision Charm is played
Vision Charm is maindecked in 3 of 131 tournament decks in this archive (2%), averaging 4.0 copies; used by 1 of 33 tracked archetypes.
Counting only the 48 decks that can cast blue cards, 3 of them play it (6%).
See how it compares on the Premodern staples list.
Premodern archetypes that play Vision Charm
- Stiflenought: Phases out target artifact. Cast in response to the Dreadnought trigger, it leaves nothing to sacrifice, and the Dreadnought phases back in during your next untap step, able to attack. The same mode saves it from Swords to Plowshares, Smother or a Powder Keg activation. The other modes mill four cards or change a land type until end of turn.
Tournament decks with Vision Charm
- Angry Ghoul: 6th Place at Viudas Fest II (4× mainboard)
- Angry Hermit: 5th Place at $1K @ SCG CON Dallas (4× mainboard)
- Tropical Naught: 2nd Place at Mensual Premodern Valencia (4× mainboard)
Spicy brews with Vision Charm
- Tropical Naught (4×)